After bonding with Dawnbringer, the Sacred Sword of Light, Keras Selyrian travels to the nation of Edria to compete in the Tournament of the Sacred Sword. The winner of the tournament will be given a chance to fight for the Sacred Sword of Stone if they can defeat the current wielder, the impossibly powerful Emperor of Edria, in single combat.
Winning the tournament will be no simple endeavor. To succeed, Keras will have to face representatives from every nation, other foreign travelers of great skill, his own allies, other sacred sword wielders…and even a familiar face from his past.
But the tournament itself won’t be the only challenge.
When tournament contestants are found dead, Keras discovers the telltale signs of a familiar type of enemy — one that even his own formidable powers might fail to match.
Author's Note: This book is designed to set the foundation for plot and character arcs and for several books to come, and this means that by necessity, there will be a number of elements introduced in this book that aren’t resolved by the end. This is intentional, but it may not work for all readers. If you prefer stories that feel self-contained, you may be best waiting for at least one more book to come out to read them back to back.
The series
Before the towers, before the trials, there was a swordsman chasing legends.
Read full series description
Set in the same universe as the Arcane Ascension series but standing confidently on its own, Weapons and Wielders carves out its own path through the high-fantasy landscape. These books trade grim prophecies and world-ending stakes for something equally gripping but a touch more whimsical: a determined wanderer, a sentient sword with opinions, and a dragon who'd rather read romance novels than incinerate cities.
Keras Selyrian, a warrior far from home, isn't out to save the world—at least, not at first. He's searching for six ancient blades, weapons forged to battle creatures so powerful they’re closer to myths than monsters. Each sword has its own personality, its own test, and none of them are easy to win. But Keras isn't just skilled—he’s relentless. And as the journey deepens, so does the weight of the choices he must make, especially as secrets from his past begin to catch up.
What makes this series sing isn’t just its fast-paced action or clever nods to classic JRPGs like The Legend of Zelda and Final Fantasy. It’s the voice—wry, grounded, and full of heart. Whether it’s a magic duel in a booby-trapped dungeon or a quiet conversation between man and magical steel, the story blends epic fantasy tropes with a self-aware charm that never talks down to its reader.
You don’t need to start with Arcane Ascension to enjoy this world. In fact, Weapons and Wielders is the perfect entry point for anyone who loves sword-and-sorcery with a spark of humor, a cast full of banter and surprises, and a hero who’s not afraid to challenge both gods and genre expectations.
It’s adventure with a grin—and occasionally, a glowing blade.
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