It doesn’t take a legendary sword to make a legendary swordsman, but it certainly helps.

Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to.

He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one.

Possibly six. The more the better, really.

The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.

Not yet, at least.

Keras is just getting started.

Published
February 8, 2019
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Weapons and Wielders

The series

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Before the towers, before the trials, there was a swordsman chasing legends.

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Set in the same universe as the Arcane Ascension series but standing confidently on its own, Weapons and Wielders carves out its own path through the high-fantasy landscape. These books trade grim prophecies and world-ending stakes for something equally gripping but a touch more whimsical: a determined wanderer, a sentient sword with opinions, and a dragon who'd rather read romance novels than incinerate cities.

Keras Selyrian, a warrior far from home, isn't out to save the world—at least, not at first. He's searching for six ancient blades, weapons forged to battle creatures so powerful they’re closer to myths than monsters. Each sword has its own personality, its own test, and none of them are easy to win. But Keras isn't just skilled—he’s relentless. And as the journey deepens, so does the weight of the choices he must make, especially as secrets from his past begin to catch up.

What makes this series sing isn’t just its fast-paced action or clever nods to classic JRPGs like The Legend of Zelda and Final Fantasy. It’s the voice—wry, grounded, and full of heart. Whether it’s a magic duel in a booby-trapped dungeon or a quiet conversation between man and magical steel, the story blends epic fantasy tropes with a self-aware charm that never talks down to its reader.

You don’t need to start with Arcane Ascension to enjoy this world. In fact, Weapons and Wielders is the perfect entry point for anyone who loves sword-and-sorcery with a spark of humor, a cast full of banter and surprises, and a hero who’s not afraid to challenge both gods and genre expectations.

It’s adventure with a grin—and occasionally, a glowing blade.

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