Ravaged Land
WHEN THE GODS WAGE WAR, THE INNOCENT SUFFER.
Book 7 of The Realms. Continuing the #1 Bestselling epic LitRPG series begun in Barrow King.
THE REALMS FACE ANNIHILATION, and their greatest defender has gone missing.
When Gryph is torn from the Realms by the Light, an ancient secret society sworn to end the threat of the High God Aluran, he has one mission.
Get back to the Realms, at any cost.
The Light offer Gryph a quest. “Help us resurrect the Source and together we can free all the peoples of the Realms.”
But things are not what they seem and Gryph soon discovers that even in the Light, shadows fester.
Shadows that could doom the Realms to eternal darkness.
To save his sister, his friends, and the people of the Realms, Gryph must win the war of the gods.
Ravaged Land is the seventh book in the #1 Bestselling Epic LitRPG Saga The Realms.
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C.M. Carney
C.M. Carney’s fascination with fantasy and adventure began at the tender age of ten, sparked by an editorial that linked Dungeons & Dragons to dark forces lurking beneath the surface. Unfazed by such warnings, Carney’s mother bought him the game, and the seeds for a lifelong passion were planted. He was soon hooked on exploring realms of imagination, where myth and magic took center stage and where stories could shape the very world around him.
Before embracing the world of full-time writing, Carney spent nearly two decades as a creative executive working in the animation and special effects industry, gaining invaluable experience in bringing fantastical visions to life. But after years of helping others tell their stories, he decided it was time to bring his own to the page. With his background in visual storytelling, he brought a cinematic quality to his writing, immersing readers in worlds that felt both vast and intimate.
The Realms
In The Realms, the lines between myth and reality blur, pulling readers into a world where ancient legends meet modern adventures. The series unfolds in a universe where players navigate both the grandeur of epic quests and the gritty, personal stakes of characters who must grow and adapt within a gamified landscape. From the very first pages, it’s clear that The Realms is not just a place—it’s a journey, one where every choice is consequential, and every step taken builds toward something far greater than the characters ever imagined.
The Realms consists of eight primary books, and includes one additional book that complement the series but is not considered mandatory reads and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

