The Forsaken God
The Realms continue in this epic sequel to the Bestsellers Barrow King and Scourge of Souls.
“We could end this war before it begins.”
Gryph thought freeing his sister Brynn from the shackles of the High God would be the end of his mission.
Only to learn it was just the beginning.
Tasked with building an army for the Resistance, Gryph quickly realizes it will never be enough to curb the High God’s despotic quest to control the Realms.
Victory seems hopeless.
But then a long-buried secret resurfaces, and a desperate plan is hatched.
The survival of the Realms is in Gryph’s hands. If he fails, billions of souls will suffer a fate worse than death.
Can Gryph uncover the mysteries of his past in time to save the Realms, or will his actions hand victory to the High God?
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C.M. Carney
C.M. Carney’s fascination with fantasy and adventure began at the tender age of ten, sparked by an editorial that linked Dungeons & Dragons to dark forces lurking beneath the surface. Unfazed by such warnings, Carney’s mother bought him the game, and the seeds for a lifelong passion were planted. He was soon hooked on exploring realms of imagination, where myth and magic took center stage and where stories could shape the very world around him.
Before embracing the world of full-time writing, Carney spent nearly two decades as a creative executive working in the animation and special effects industry, gaining invaluable experience in bringing fantastical visions to life. But after years of helping others tell their stories, he decided it was time to bring his own to the page. With his background in visual storytelling, he brought a cinematic quality to his writing, immersing readers in worlds that felt both vast and intimate.
The Realms
In The Realms, the lines between myth and reality blur, pulling readers into a world where ancient legends meet modern adventures. The series unfolds in a universe where players navigate both the grandeur of epic quests and the gritty, personal stakes of characters who must grow and adapt within a gamified landscape. From the very first pages, it’s clear that The Realms is not just a place—it’s a journey, one where every choice is consequential, and every step taken builds toward something far greater than the characters ever imagined.
The Realms consists of eight primary books, and includes one additional book that complement the series but is not considered mandatory reads and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

