Child of prophecy? Harbinger of Doom
 
Zaltys is a girl like any other to grow up ranging the jungles of the Southern Lluirwood. She’s a crack shot with a bow and no stranger to the dangers that lurk beneath the deep forest canopy.
 
On expedition with her family to harvest the forbidden terazul flower, a powerful drug that has gathered many a dreamer into its narcotic embrace, Zaltys is about to unearth a truth long buried by the feculent loam of deception.
 
As the veil is lifted on the world Zaltys thought she knew, a pathway to the Underdark promises the answers her family never gave. Venturing forth in search of truth, Zaltys finds betrayal to be a much easier quarry. But it will take more than a lode of lies to quell the venom in her veins.

Published
March 1, 2012
Where to find this book
External links open a book search at the selected retailer. Availability may vary.
Forgotten Realms

The series

Full series details →

According to the setting\'s creators, Forgotten Realms is the name of an imaginary fantasy world that exists somewhere beyond the real world. The setting is described as a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of planet Earth have mostly forgotten about the existence of that other world—hence the term Forgotten Realms.

Read full series description

The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril, usually called simply Toril, an Earth-like planet with many real-world influences. Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry.

Source: Wikipedia

Risingshadow

Rating distribution

How reader ratings are distributed across the 1–10 scale.

100
90
80
70
61
50
40
30
20
10
Risingshadow

Be the first reviewer

Sign in and write the first reader review.

Risingshadow

Readers Also Enjoyed