Edited by James Lowder.
From the secret annals of Realms history come these never-before-published tales of infamy, featuring the most nefarious villains of that magical world – Artemis Entreri, Manshoon of Zhentil Keep, Eliath Craulnober, Zulkir Szass Tamm, and many others – told by your favorite authors, including: Ed Greenwood, R.A. Salvatore, Elaine Cunningham, Troy Denning, Christie Golden and others.
Contents:
- So High a Price by Ed Greenwood
- The More Things Change by Elaine Cunningham
- The Meaning of Lore by Barb Hendee
- Raven's Egg by Elaine Bergstrom
- The Third Level by R. A. Salvatore
- Blood Sport by Christie Golden
- Gallows Day by David Cook
- A Matter of Thorns by James A. Ward
- Stolen Spells by Denise Vitola
- The Greatest Hero Who Ever Died by J. Robert King
- Twilight by Troy Denning
- The Walls of Midnight by Mark Anthony
- And Wringing of Hands by Jane Cooper Hong
- Thieves' Honor by Mary H. Herbert
- Laughter in the Flames by James Lowder
- Vision by Roger E. Moore
- Contributors' Notes
The series
According to the setting\'s creators, Forgotten Realms is the name of an imaginary fantasy world that exists somewhere beyond the real world. The setting is described as a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of planet Earth have mostly forgotten about the existence of that other world—hence the term Forgotten Realms.
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The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril, usually called simply Toril, an Earth-like planet with many real-world influences. Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry.
Source: Wikipedia
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