Edited by Philip Athans.

A murder victim is turned into a zombie, just long enough to cover up the circumstances of his own death...

A silent ghost with a friendly grin greets those about to meet their doom...

The only clue to who's killing a party of adventurers is the letter "H," written in the blood of one of the victims...

All new stories of murder, suspense, and intrigue by Elaine Cunninham, Jeff Grubb, Ed Greenwood, and other favorite Forgotten Realms authors.

Contents:

  • The Grinning Ghost of Taverton Hall by Ed Greenwood
  • Lynaelle by Thomas M. Reid
  • Darkly, Through a Glass of Ale by Peter Archer
  • An Unusual Suspect by Brian M. Thomsen
  • Whence the Song of Steel by J. Robert King
  • Strange Bedfellows by Keith Francis Strohm
  • H by Richard Lee Byers
  • The Devil and Tertius Wands by Jeff Grubb
  • Ekhar Lorrent: Gnome Detective by Stan Brown
  • Thieves' Justice by Mary H. Herbert
  • The Club Rules by James Lowder
  • The Rose Window by Monte Cook
  • A Walk in the Snow by Dave Gross
  • Speaking with the Dead by Elaine Cunningham
Published
1998
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Forgotten Realms

The series

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According to the setting\'s creators, Forgotten Realms is the name of an imaginary fantasy world that exists somewhere beyond the real world. The setting is described as a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of planet Earth have mostly forgotten about the existence of that other world—hence the term Forgotten Realms.

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The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril, usually called simply Toril, an Earth-like planet with many real-world influences. Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry.

Source: Wikipedia

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