The Bad Guys
In the world of LitRPG, not every hero wears a shining armor, and not every villain is truly evil. In The Bad Guys, Eric Ugland turns the genre on its head by bringing readers into a virtual realm where morality is as fluid as the game's mechanics.
At the heart of the series is Clyde Hatchett—a charming, slightly crooked anti-hero with a knack for getting himself into (and out of) trouble. He’s no stranger to a life of low stakes and high rewards, but when he's thrust into a game-like world where everything is more than just a game, he must navigate the perilous landscapes of guilds, magic, and unpredictable alliances. The rules? They’re as slippery as the people Clyde encounters, and trust? Well, that’s even harder to come by.
The world-building in The Bad Guys feels both refreshingly chaotic and perfectly structured. Readers are swept into a universe where each decision feels like it could tip the balance of power—and possibly Clyde’s life. Every corner holds new challenges, from cunning enemies to bizarre quests, and even the most unlikely allies. It’s a world where survival requires both wit and the willingness to bend the rules, even break them entirely.
The Bad Guys consists of eleven books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.
