Clyde Hatchett: last man standing.

Well, he’s the last elf standing. It’s confusing not being human anymore.

But being the only living member of the Biscuit’s Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one...

You have been offered a quest by the Biscuit’s Union:
Rebuild the Guild
Reform the guild by having at least eight (8) members in good standing by the end of one (1) week.
Reward for success: survival of the guild, unknown, XP
Penalty for failure (or refusal): the death of the guild
Yes/No

Okay then. So in order for any of the work Clyde’s put in to matter, for any of the numerous deaths he’s gone through to count, he has to keep the guild going and remain its leader. Which means he’s got a busy week ahead of him.

7 Days. 8 Guild Members. Countless Problems.

Published
February 6, 2020 (Air Quotes Publishing)
Where to find this book
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The Bad Guys

The series

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In the world of LitRPG, not every hero wears a shining armor, and not every villain is truly evil. In The Bad Guys, Eric Ugland turns the genre on its head by bringing readers into a virtual realm where morality is as fluid as the game's mechanics.

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At the heart of the series is Clyde Hatchett—a charming, slightly crooked anti-hero with a knack for getting himself into (and out of) trouble. He’s no stranger to a life of low stakes and high rewards, but when he's thrust into a game-like world where everything is more than just a game, he must navigate the perilous landscapes of guilds, magic, and unpredictable alliances. The rules? They’re as slippery as the people Clyde encounters, and trust? Well, that’s even harder to come by.

The world-building in The Bad Guys feels both refreshingly chaotic and perfectly structured. Readers are swept into a universe where each decision feels like it could tip the balance of power—and possibly Clyde’s life. Every corner holds new challenges, from cunning enemies to bizarre quests, and even the most unlikely allies. It’s a world where survival requires both wit and the willingness to bend the rules, even break them entirely.

Ugland’s blend of fast-paced action, sharp wit, and unexpected character development elevates this series beyond simple escapism. Themes of redemption, loyalty, and the very nature of what it means to be "good" or "bad" run through the story like an undercurrent, giving it depth without sacrificing the fun and thrill of the game-world adventure. As Clyde’s journey unfolds, readers are invited to question who the real "bad guys" are—and whether they should be rooting for the ones that seem the most like the enemy.

For fans of LitRPG, The Bad Guys offers something different. It’s not just about leveling up or defeating the next boss—it’s about discovering who you really are when the game isn’t what you expected, and the stakes are higher than anyone imagined. Full of heart, humor, and a healthy dose of chaos, this series will leave you questioning the line between player and character, hero and villain.

Dive into the unpredictable world of The Bad Guys, where nothing is quite as it seems, and everything is up for grabs.

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