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The King's Buccaneer

About the Book

In 1982, Raymond E. Feist made his debut in the fantasy genre with the landmark novel Magician, which introduced readers to Pug, the orphan-turned-mage; the richly imagined worlds of Midkemia and Kelewan; and the magical corridor that connects them, the Rift. The stories of the Riftwar Saga - Magician, Silverthorn, A Darkness at Sethanon, and Prince of the Blood - chronicle the story of worlds, people, and the magic at war. Now, on the tenth anniversary of the first publication of Magician, Doubleday Foundation is proud to present the next chapter in what has become a dazzling classic in the fantasy firmament:

THE KING'S BUCCANEER

Long recovered from the ravages of the Riftwar, the land and the people of the Kingdom of the Isles thrive on the bounty of good times. Nicholas, youngest son of Prince Arutha of Krondor, is intelligent and gifted, but vastly inexperienced in worldly matters. In the hopes of hardening him, his father sends him and his squire, Harry, to live at rustic Castle Crydee to learn of life beyond the halls of privelege. Thus begins the most harrowing experience of their young lives.

Within weeks of Nicholas' arrival, Crydee is vicously attacked by assailants unknown. The result: murder, massive destruction, and the abduction of two young noblewomen, friends to the prince. And Crydee isn't the only town that's been hit - towns up and down the coast have suffered the same merciless devastation. From out of the wreckage two facts become clear. The raiders have come from the distant Sunset Islands, home to pirates of every stripe - and possibly even farther away than that.

But more significant, these are no ordinary pirates: their mission is connected to dark magical forces taht have threatened the Kingdom before. As brother to the future king, Nicholas feels compelled to follow the abductors and rescue those taken from Crydee - but the threat he ultimately faces is one that places the fate of all his people in his inexperienced hands.

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Bluejay4 / 10

“This was maybe the 10th book from Feist that I've read. Generally I like his stories but this one was a real disappointment. The story itself has a lot of potential, starts nicely but slows down and becomes repetitive. I didn't care about the cardboard characters and practically forced myself to finish the book hoping that it would surprise me and get…”

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Krondor's Sons

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About the author

Raymond E. Feist

In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become…

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