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AscendantA LitRPG Adventure

Tower of Somnus #6
by Cale Plamann
Ascendant: A LitRPG Adventure (Tower of Somnus #6) by Cale Plamann
⧗ 8.00 (1)
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Time is running out. The galaxy is watching. She either dies trying, or becomes something greater than Earth has ever seen.

Kat has clawed her way from the streets to the top of the world, building wealth, power, and influence along the way. But with humanity’s integration into the Galactic Consensus rapidly approaching, she's forced to juggle a corporate empire, interstellar negotiations, and the increasingly dangerous climb through the Tower.

Success has painted a target on her back. Her enemies know where she goes, who she meets, what she owns, and where she's vulnerable. Worse, Kat has no idea who they are, or how powerful they might be. Every raid, negotiation, and sleepless night brings her closer to making the single mistake that'll bring her down.

Money won’t save her. Influence won’t save Earth. In the wider galaxy, only power matters, and Kat’s level is dangerously behind. If she wants to survive what’s coming, she’ll have to throw herself into the Tower and climb harder, faster, and more recklessly than ever before.

When the clock runs out, only the strong will get a say in humanity’s future.

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Science FictionLitRPGCyberpunk
Release date: September 9, 2026

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Cale Plamann

Cale Plamann

In the quiet town of Neenah, Wisconsin—surrounded more by fields than fast Wi-Fi—Cale Plamann grew up building worlds before he ever wrote them down. With limited access to the internet, his adventures took shape not online, but through paper, dice, and imagination. Tabletop RPGs like Dungeons & Dragons and Star Wars d20 became the foundation for stories he’d later transform into immersive LitRPG sagas.

What sets Plamann apart in the genre isn’t just his grasp of game mechanics—it’s his ability to make those systems feel lived-in, emotional, and deeply human, even when his characters are anything but. Whether readers are venturing through the dream-warped layers of Tower of Somnus, navigating the divine timelines of Blessed Time, or wrestling with the raw, monster-eat-man reality of A Dream of Wings & Flame, they’re stepping into stories that challenge what LitRPG can be.

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His work is defined by meticulous world-building and a storytelling style that mirrors the heart of a Dungeon Master—one who knows every corner of the map but lets the characters shape their fate. His protagonists often find themselves isolated, underestimated, or outmatched, yet the emotional arcs that follow are as compelling as the level-ups and loot.

Plamann got his start publishing online, sharing early drafts with the Royal Road community before finding a loyal readership on Kindle. Readers drawn to progression fantasy, non-human leads, and unconventional magic systems find his stories addictive—not just for the action, but for the questions they raise about identity, power, and purpose.

Now a rising name in the LitRPG space, Cale Plamann continues to write from the Midwest, often with his dog curled up nearby and a dozen new story ideas competing for attention. His books aren’t just for gamers—they’re for anyone who’s ever wondered what it means to grow, fight, and survive in a world that plays by different rules.

Tower of Somnus

Tower of Somnus is a series that invites readers to question the very nature of reality, blending cyberpunk intrigue with high-stakes virtual worlds and thought-provoking dystopian themes. In a future where society is controlled by oppressive corporations, the lines between the virtual and physical blur, creating a landscape ripe for rebellion and self-discovery.

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At the heart of this series is Katherine "Kat" Debs, a young woman struggling to break free from the suffocating grip of corporate manipulation. Her journey takes her deep into the enigmatic Tower of Somnus, a virtual world where the rules of reality no longer apply, and where every decision can have far-reaching consequences. As she navigates the Tower’s labyrinthine challenges, Kat uncovers hidden secrets, unravels conspiracies, and confronts forces both external and internal that threaten her freedom—and her very identity.

What sets Tower of Somnus apart is its world-building: a masterful creation where the virtual and real collide in unexpected ways, each layer of the Tower representing a new, often perilous, frontier to explore. The high stakes aren’t just about survival; they’re about identity, choice, and the power to control one’s own fate in a world designed to keep people tethered.

With a sharp, engaging narrative and deep character arcs, the series delves into themes of autonomy, resistance, and the consequences of unchecked technological advancement. The richly detailed world and the fast-paced, immersive storyline keep readers hooked, as they are drawn deeper into Kat’s quest for autonomy and justice.

In Tower of Somnus, every step forward leads to new revelations—often at a cost. And as Kat inches closer to unlocking the Tower’s darkest secrets, readers will find themselves questioning what it means to truly be free. It's not just about surviving in a dystopian world—it’s about fighting to shape a future that is worth living.


Tower of Somnus consists of six books. The current recommended reading order for the series is provided below.

Foundations (Tower of Somnus #1)
Unrated
Chiwaukee Nights (Tower of Somnus #2)
★ 9.00 (1)
Starfall (Tower of Somnus #3)
Unrated
Shareholder: A LitRPG Adventure (Tower of Somnus #4)
⧗ 8.00 (1)
Evolution: A LitRPG Adventure (Tower of Somnus #5)
⧗ 8.00 (1)
Ascendant: A LitRPG Adventure (Tower of Somnus #6)
⧗ 8.00 (1)

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