The War of the Lance is long over. The seasons come and go. The pendulum of the world swings. Now it is summer. A hot parched summer, such as no one on Krynn has ever known before. The uneasy balance starts to shift.
The pendulum moves into light.
Distraught by a grievous loss, the young mage Palin Majere seeks to enter the Abyss in search of his lost uncle, the infamous archmage Raistlin.
The pendulum swings the opposite direction, to darkness.
The Dark Queen has found new champions. Devoted followers, loyal to the death, the Knights of Takhisis follow the Vision to victory. A dark paladin, Steel Brightblade, rides to attack the High Clerist's Tower, the fortress his father died defending.
The pendulum ceases to move at all.
On a small island, the mysterious Irda capture an ancient artifact and use it to ensure their own safety. Usha, child of the Irda, arrives in Palanthas claiming that she is Raistlin's daughter.
The summer will be deadly. Perhaps it will be the last summer Ansalon will ever know.
Searing flames consume the dry grass. Chaos, father of the gods, returns.
The series
Dragonlance is a rich fantasy universe initially crafted by Laura and Tracy Hickman, then expanded by Tracy Hickman and Margaret Weis. The concept was born during a car ride to a job application at TSR, Inc., where Tracy Hickman later teamed up with Weis. Together, they developed a series of Dungeons & Dragons (D&D) adventures, which inspired a wide array of novels, game modules, and related products.
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In 1984, TSR released the first novel, Dragons of Autumn Twilight, marking the start of the Chronicles trilogy and establishing the Dragonlance series. This core trilogy, written by Hickman and Weis, introduced the world of Krynn, characterized by its elaborate history spanning five ages. Most stories are set during the fourth age, The Age of Despair, while the fifth age, The Age of Mortals, began in February 2009.
Over 190 novels have been set in Dragonlance, supported by extensive D&D campaign material. After TSR was acquired by Wizards of the Coast LLC in 1997, the rights to Dragonlance were licensed to Sovereign Press, Inc. in 2001, although this agreement ended in 2007.
Dragonlance, alongside D&D’s Forgotten Realms, remains one of the most beloved shared fantasy worlds, known for its detailed geography, complex timeline, and iconic characters like the Heroes of the Lance.
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