In a computer-generated world of fantasy, where popular mythology and sword and sorcery come alive, Morgan Asher faces his own prejudices against virtual reality, while battling ruthless bandits and deceptive mages in an attempt to free his cousin, who is trapped within the program. With the aid of Rheena Liszt, a veteran of the program, Morgan discovers more about virtual reality than he ever believed possible and finds himself challenged with one of the greatest moral dilemmas in history, with the fate of two worlds in the balance.

Published
2007
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Author

Martin T. Ingham

Martin was born on April 7, 1980, the son of Dean and Diana Ingham of Robbinston, Maine. Much of his life has been spent in that rural town, and it is there that he lives today, with his wife and 3 children. Though he has been many things in his life, Martin is first and foremost a writer, and it is his life's ambition to become a commercially successful author in his selected field of speculative fiction. He works as an independent contractor (specializing in Stonemasonry) to make ends meet while waiting to be discovered. Martin has been known to dabble in coin collecting, antique watch repair, and likes to play with guns. He's also an avid…