In a computer-generated world of fantasy, where popular mythology and sword and sorcery come alive, Morgan Asher faces his own prejudices against virtual reality, while battling ruthless bandits and deceptive mages in an attempt to free his cousin, who is trapped within the program. With the aid of Rheena Liszt, a veteran of the program, Morgan discovers more about virtual reality than he ever believed possible and finds himself challenged with one of the greatest moral dilemmas in history, with the fate of two worlds in the balance.

Published
2007

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