When a friendly competition leads to the death of a beloved horse and incurs the wrath of the Horse Goddess, the kingdoms of the island of Tir Isarnagiri are doomed to suffer. As the goddess' curse chases them down the years, four friends destined for kingship – Conal, Emer, Darag, and Ferdia – are forced into conflict as their countries build towards war.

Matters are complicated when Emer and Conal fall in love, and dream of escaping together from the machinations of their respective families. But Conal and Ferdia are rivals for the High Kingship of the island, and Conal cannot simply leave. The contest between them will lead to a visionary quest on a mountain sacred to the gods – and terrifying to men.

Yet Emer faces an even greater struggle. For when war finally comes, Emer has two choices: perform her duty to the homeland to which she owes everything, or protect the one she loves and be branded a traitor forever. The path she takes will become the stuff of legend, and forever alter the destiny of Tir Isarnagiri.

Set in the world of Jo Walton's previous novels, The King's Peace and The King's Name, this book takes us to a shining era of dark powers, legendary heroes and passionate loves – all of them ruled by the hand of Fate.

Published
December 2002
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Tir Tanagiri

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The King\'s Peace and The King\'s Name are alternate world retellings of the story of King Arthur, woven in with references to The Tain, which is retold in The Prize in the Game.

The events of The Prize in the Game occur during The King\'s Peace. It is readable alone or separately, before or after the duology.

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