Myth Adventures · #3

Myth Directions

Robert Asprin

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A magician's lot is not a happy one.

The Trophy was unique, no question. It was easily the ugliest object Skeeve had ever seen in any dimension. And before landing his job as Court Magician, young Skeeve had seen a thing or two.

But Tanda wanted it – and, as a rule, whatever the beautiful Tanda wants, Tanda gets.

The problem is, getting it will take more than luck. It will take all the talents of a young but gifted magician, a scaley but canny Pervect, and a charming demon not above a little interdimensional thievery...

Published
1982
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