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  • The Memory of Earth

The Memory of Earth

Homecoming Saga #1 / 5
by Orson Scott Card
The Memory of Earth (Homecoming Saga #1) by Orson Scott Card
★ 7.60 / 5
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The planet called Harmony had been settled by humans nearly forty million years before. The colony had been placed under the care of an artificial intelligence, called the Oversoul, high in orbit. This master computer had one overriding command: Guard the people of Harmony against the dangers that destroyed humankind on Earth and other worlds. But now the Oversoul was itself in danger. Its systems were failing. Soon, within a thousand years, catastrophic war would break out on Harmony unless the Oversoul could be repaired.

The Oversoul determined that its core must be taken back to lost Earth, to interface with the Master Computer there, to be repaired and reprogrammed. But in order to do that, someone on Harmony must be given back the knowledge of space travel. And so the Oversoul must interfere directly with individuals on Harmony, in order to save the planet from disaster.

And so, on the planet, while on the road to the city called Basilica, a man named Wetchik had a vision of destruction, sent by the Oversoul. Soon his sons, Elemak, Issib, Mebbekew and Nafai were drawn into conflict – with the city and with each other – as the Oversoul began destabilizing forty million years of social engineering. But even a master computer worshipped as a god can't guarantee that knowledge will be used only as it is intended.

The Memory of Earth is the first of a new five book series that will carry its readers from the road to Basilica back to Lost Earth. Orson Scott Card is the award winning author of ENDER'S GAME, SPEAKER FOR THE DEAD, and the bestselling XENOCIDE.

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Science Fiction
Release date: 1992

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Orson Scott Card

Orson Scott Card

Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.

Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

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Card’s stories often revolve around young protagonists placed in impossible moral situations—characters like Ender Wiggin, whose tactical genius hides a tortured conscience. Rather than romanticizing heroism, Card leans into the consequences of power, especially when it’s given to children. His work blends emotional depth with high-stakes storytelling, and he’s known for his skill in portraying complex interpersonal dynamics, particularly within families and communities.

He is one of the few authors to win both the Hugo and Nebula Awards two years in a row—first for Ender’s Game and then for Speaker for the Dead—an achievement that reflects both critical acclaim and cultural resonance. But even beyond the Enderverse, Card has ventured into historical fiction, fantasy (The Tales of Alvin Maker), and even religious commentary, always writing with a voice that challenges, provokes, and invites reflection.

Card’s influence in science fiction is undeniable, but his writing often resists the genre’s traditional boundaries. His characters are rarely just heroes or villains—they're people shaped by trauma, faith, and moral ambiguity. That willingness to dig beneath the surface has drawn both admiration and controversy, making his career one of the most talked-about in modern speculative fiction.

In one interview, Card remarked, “Every person is the center of their own story.” It's a philosophy that underpins much of his work—whether he's writing about a child commander in deep space or a young visionary reshaping early America. For readers willing to grapple with big questions, Card’s books don’t offer easy answers—just the kind that stay with you.

Homecoming Saga

In this science fiction epic from Orson Scott Card, it is 40 million years in the future, and humanity long ago abandoned Earth, rendered uninhabitable by their destructive wars. Now, mankind survives on the planet of Harmony, where the Oversoul - an artificial intelligence - protects them from their own worst impulses. There are no wars, no dangerous technologies or weapons of mass destruction.

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But after so many millennia, the Oversoul is beginning to fail. Now, a group of humans must return to Earth and seek advice from the entity on which the Oversoul is modeled - the mysterious Keeper of the Earth.


Homecoming Saga consists of five books. The current recommended reading order for the series is provided below.

The Memory of Earth (Homecoming Saga #1)
★ 7.60 / 5
The Call of Earth (Homecoming Saga #2)
★ 6.34 / 3
The Ships of Earth (Homecoming Saga #3)
★ 6.00 / 2
Earthfall (Homecoming Saga #4)
★ 5.00 / 2
Earthborn (Homecoming Saga #5)
★ 6.00 / 1


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