Ages ago, when the First Gods ruled heaven and earth, they created two
lesser deities to reign along with them. But these gods, Tharn and
Balatur, were flawed. Their madness threatened creation itself – and
thus they were condemned to an eternal sleep. Only an ancient book of
spells holds the key to their release.
Now an evil necromancer has obtained the book and hastens to Tharn's
hidden resting place with a plan as deadly as the god himself. Ancient
prophecy points to the exiled prince Calandryll as the only one who can
defeat the wizard – aided by a beautiful warrior woman, a hard-bitten
mercenary, and Calandryll's own uncertain powers.
But first Calandryll and his companions must travel a kingdom racked by
civil war, cross the rolling praire of the fierce horse clans, and
finally venture into the forbidden wastes and uncharted territories
beyond. Enemies and foul treachery await, while the mighty Tharn, as if
somehow aware of his imminent release, begins to stir... begins to
dream... and all creation begins to quake.