Discworld goes to war...

A weathercock has risen from the sea of Discworld. Suddenly you can tell which way the wind is blowing. A new land has surfaced, and so have old feuds. And as two armies march, Commander Vimes of the Ankh-Morkpork City Watch has got just a few hours to deal with a crime so big that there's no law against it. It's called "war."

He's facing unpleasant foes who are out to get him... and that's just the people on *his* side. The enemy might be worse. And his pocket Dis-organiser says he's got "Die" under "Things To Do Today". But he'd better not, because the world's cleverest inventor and its most devious politician are on their way to the battlefield with a little package that's guaranteed to stop a battle...

Discworld goes to war, with armies of sardines, warriors, fishermen, squid, and at least one very camp follower.

Published
November 1997
Where to find this book
External links open a book search at the selected retailer. Availability may vary.
Discworld

The series

Full series details →

The Discworld series is a continuous history of a world not totally unlike our own, except that it is a flat disc carried on the backs of four elephants astride a giant turtle floating through space, and that it is peopled by, among others, wizards, dwarves, soldiers, thieves, beggars, vampires and witches. Within the history of Discworld, there are many individual stories which can be enjoyed in any order. But reading them in the sequence in which they were written can increase your enjoyment through the accumulation of all the fine detail that contributes to the teeming imaginative complexity of this brilliantly conceived world.

Risingshadow

Rating distribution

How reader ratings are distributed across the 1–10 scale.

1028
96
847
72
611
52
40
30
20
11
Risingshadow

Be the first reviewer

Sign in and write the first reader review.

Risingshadow

Readers Also Enjoyed