There's a new player in the great game, and the Elders edicts hold no sway over them...
Steve and the team hold the ship but only for now. Yet the world is swiftly waking to the new reality, the vultures are circling, and keeping the ship looks to be at least as hard as taking it ever was.
Time is never on Steve's side, but the knowledge that he agreed to present himself before the only faction he's not at war with, and the Elders have no patience for delays, only add to his stress.
He's out of time, out of tricks, and patience? That's a luxury long gone. But while Steve might be running low on many things, his reservoir of brutality is far from dry. Good thing too, because one of the god-like creators has cast her ominous gaze on him now, and as far as she's concerned, he and all his kind are vermin.
What will the vermin do, when the exterminators are called?
The series
In a world where myth bleeds into machinery, where werewolves and nanites share the same pulse, one man stands on the edge of something vast and terrible. The Arise series by Jez Cajiao begins with a single broken soldier, Steve, whose body and soul are rebuilt by forces that blur the line between science and the divine. What starts as survival quickly unravels into revelation, exposing the truth that humanity was never the apex of creation but a weapon built for someone else’s war.
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Each book deepens the fracture between what Steve was and what he is becoming. The nanites that saved him are evolving, rewriting him in ways that test his control, his morality, and his faith in what it means to be human. Ancient races stir, forgotten empires whisper from the dark, and every act of defiance drags him closer to a destiny written long before his birth. It’s not just a fight against monsters, it’s a reckoning with creation itself.
Blending the grit of dark fantasy, the escalation of LitRPG progression, and the vastness of science fantasy, this series doesn’t hold your hand, it drops you into chaos and dares you to climb out. Fans praise its brutal honesty, its complex world-building, and the way it refuses to give easy answers. Every victory feels earned, every loss leaves a scar.
For readers drawn to antiheroes, intricate lore, and worlds that feel both ancient and futuristic, Arise offers something rare: a journey that questions power, purpose, and the cost of evolution. It’s a story about what rises when the old world falls, and whether the man who survives it can still call himself human.
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