Handed the poison chalice, the Empress must solve a mystery and win a war.

Following her spectacular coronation, Mu is invaded by giant, heavily armoured knights. Seizing the moment, the Empress turns her coronation into a War Council and sends everyone packing to defend their realms.

Equally unexpected was the materialisation of a magic key in her pocket, one bequeathed in utmost secrecy by her predecessor before his murder. That it should turn up on her coronation day, the Empress didn't dismiss as a coincidence. "What secrets does it unlock, and why now, Constantine? Did you plan this knowing your fate?" she wondered.

The mystery deepens as the hidden actors reveal themselves, shifting the Saga of Six Realms into another gear.

Published
December 28, 2022
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Author

Jason Beveridge

Although I qualified as an environmental scientist, specialising in marine biology, range land ecology and freshwater limnology, fate took me into the world of business, working for major corporations. My creative journey began while living in London, designing a fantasy board game titled the Middle Kingdom of Mu. In quiet moments, often travelling overseas, I had fun writing the lore and inventing the different realms. Why a board game? Back then, I thought digital games would deprive our two sons of social interaction and limit their development. How the world has since changed. Being time-poor, I never thought about creative writing; let…