Master of the Phantom Isle
In the third book in the Dragonwatch series, Kendra leaves the timberland dragon sanctuary of Wyrmroost and travels to the other side of the world to a new and aquatic dragon preserve that teeters on the brink of being overthrown in the ongoing global dragon uprising.
The dragons have formally declared war on anyone who stands in their way of freedom and unrestrained power. With every dragon sanctuary that falls, Celebrant, the Dragon King, comes closer to his goal of world domination. No single mortal or creature can stop Celebrant. Kendra will need to raise an army of friends and allies to accomplish her mission to thwart Celebrant because her brother Seth and her closest ally, Bracken, are missing.
Cursed by the Key of Forgetting, Seth’s memories of his past — his relationships, experiences, and who he really is — are gone. For now he will align with his new mentor, Ronodin, the Dark Unicorn, who brings him to the Phantom Isle, the secret gateway to the Underworld. Though not formally a prisoner, Seth is heavily influenced by Ronodin, who wants to use him and his special Shadow Charmer powers for his own dark ends.
Seth and Kendra have braved the Fairy Queen, battled the Demon King, and survived the Dragon King during the dragon uprising. Now alone, Seth will face a new dark foe: the Underking — the ruler of the “undead”: the zombies, skeletons, and restless wraiths who tirelessly serve their dark master. He will find himself in bondage to the Underking and obligated to complete nefarious tasks for him.
Also on the Phantom Isle, but imprisoned, is Bracken, who claims to be a unicorn, the son of the Fairy Queen, and a former friend of Seth. Bracken and Kendra try to remind Seth about his past, but, unable to access his memories, he isn’t sure who to believe. For now, he will use his newly discovered magical abilities, which could be a game changer in helping Ronodin create chaos.
In this new fantasy adventure, Dragonwatch: Master of the Phantom Isle, readers travel to a ghost island, a mermaid city, and a dangerous archipelago as they meet new fantastical characters and get reintroduced to old friends from Fablehaven. As power shifts back and forth from the forces of light and dark, who will gain the ultimate advantage to win the epic dragon war?
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Brandon Mull
Brandon Mull has a rare talent for turning childhood daydreams into epic adventures that captivate millions of readers around the world. His fantasy novels, from the beloved Fablehaven series to the sweeping sagas of Beyonders, Five Kingdoms, and Dragonwatch, invite readers into hidden realms where magic lives alongside danger, and the choices of ordinary kids can change the fate of entire worlds.
Born in California in 1974 and raised with an imagination that never seemed to rest, Mull spent much of his childhood inventing elaborate games and imagining creatures that lurked just out of sight. That creative spark carried into his studies at Brigham Young University, where he not only honed his storytelling voice but also embraced performance as part of a sketch comedy troupe. After graduation he worked a string of day jobs—from movie promoter to filing clerk—while quietly chasing the stories that filled his mind.
Fablehaven Adventures: Dragonwatch
Fablehaven Adventures: Dragonwatch consists of five books and considered as a complete series. The current recommended reading order for the series is provided below.
Main series Fablehaven

