Twelve-year-old orphan Adam Equinox is an unlikely hero - a lonely,
misunderstood underacheiver who gets into fights, and whose spelling
has to be seen to be believed.
One day Adam enters the Quest Golden
Opportunity Competition, with the ultimate prize of working with the
reclusive software genius Quentin Quested, test-driving his latest
top-secret breakthrough in computer game technology. Adam is
unbelievably chosen to undergo the final selection process.
At Quested
Court, Adam enters a world he never dreamed existed. A world of kindly
adults and potential friends, in which the boundaries between fantasy
and reality start to become blurred.
Only when Adam and his companions
begin the gaming workshop does Quentin Quested reveal their real-life
quest into the parallel world of Karazan, where the Serpents of Arakesh
stand guard over the most precious prize of all.