Rat is no ordinary
thief. A feral, filthy and malnourished child; he haunts the streets of
the medieval city Anistigh and survives on what he can steal. When he
tries to steal a purse and bungles it, a mob wants to cut off his hand
as punishment, so to save himself he slips into a convenient shadow to
hide. Rat thinks it's just another warm and comfortable shadow cast by
the sun, but a clan wizard sees him create the shadow with his magic, an instinctive act of which Rat is unaware. Rat's magic is subtle, but
potentially quite powerful, so he is adopted into the greatest of the
Lesser Clans, adopted into a family, and given the name Morgin.
Morgin quickly grows into manhood and the clan teaches him wizardry and
sorcery and swordsmanship. Having survived the streets of Anistigh,
Morgin is inclined to avoid conflict, would be content to remain on the
sidelines in the ever present clan rivalries. But as a clansman he
inherits the enemies of the clan, and his shadowmagic proves to be a
potent weapon. And when he comes into possession of a powerful
talismanic sword, he's thrust into the forefront of the clan rivalries.
As the ancestral conflict between the Greater and Lesser Clans
once again leads to war, not even the clans realize that their petty
little war is spawned by the primeval battle between the righteous gods
of the Celestial Plane and the fallen gods of the Nether Plane. And
Morgin learns that it is upon the Mortal Plane, with mortal lives, and
mortal pain and suffering and death; it is upon the Mortal Plane that
the gods meet and fight their wars.