Playing for Keeps

About the Book

The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control... over elevators.

Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren't powerful enough to make a difference. at least that's what they've always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains.

As Seventh City begins to melt down, it's hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.

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About the author

Mur Lafferty

An inaugural inductee of the Podcast Academy’s Hall of Fame, Mur Lafferty began podcasting in 2004 and later built her writing career from her work as a science fiction podcaster. As of 2026, Mur has written ten novels, eight novellas, and one nonfiction book that are available in stores, online retailers, and through…

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