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Ghost in the Shell 2: Man Machine Interface

Ghost in the Shell 2: Man Machine Interface

Masamune Shirow

Publication
2005

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About the Book

 

March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist net security expert heading the investigative department of the giant multi-national, Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to solve a series of bizarre crimes. Meanwhile, Tamaki Tamai, a psychic investigator from the Channeling Agency, has been commissioned to investigate strange changes in the temporal universe, brought about by two forces, one represented by the teachings of a professor named Rahampol, and the other by the complex, evolving Motoko entity. What unfolds will be all in a day's work...a day that will change everything, forever.

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About the author

Masamune Shirow

Masamune Shirow (Shirō Masamune, born 1961) is the pen name of Japanese manga artist Masanori Ota. The pen name is derived from the legendary sword-smith Masamune. Shirow is best known for the manga Ghost in the Shell, which has since been turned into two theatrical anime movies, two anime TV series, an anime TV…

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