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The Grim Company

About the Book

David Gemmell Morningstar Award nominee 2014.

The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes... Introducing the epic fantasy series of 2013.

The grey granite walls of Dorminia rise to three times the height of a man, surrounding the city on all sides save for the south, where the Broken Sea begins. The stone is three-foot thick at its weakest point and can withstand all but the heaviest assault. The Crimson Watch patrol the streets even as Salazar's Mindhawks patrol the skies.

The Grey City was not always so. But something has changed. Something has broken at its heart. Perhaps the wild magic of the dead Gods has corrupted Dorminia's Magelord, as it has the earth itself. Or perhaps this iron-fisted tyranny is the consequence of a lifetime of dark deeds...

Still, pockets of resistance remain. When two formidable Highlanders save the life of a young rebel, it proves the foundation for an unlikely fellowship. A fellowship united against tyranny, but composed of self-righteous outlaws, crippled turncoats and amoral mercenaries. A grim company. But with the world entering an Age of Ruin, this is not a time of heroes...

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The Grim Company

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About the author

Luke Scull

Luke Scull is the lead designer at game design company Ossian Studios. He lives and works in Warminster.

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