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First Meetings

Ender
by Orson Scott Card
First Meetings (Ender) by Orson Scott Card
★ 6.00 / 3
123453678910

Also known as First Meetings in the Enderverse and First Meetings in Ender's Universe.

When ”Ender's Game” was first published as a novella twenty-five years ago, few would have predicted that it would become one of the most successful ventures in publishing history. Expanded into a novel in 1985, Ender's Game won both the Hugo Award and the Nebula Award for Best Novel. Never out of print and translated into dozens of languages, it is the rare work of fiction that can truly be said to have transcended a genre. Ender's Game and its sequels have won dozens of prestigious awards and are as popular today among teens and young readers as among adults.

First Meetings is a collection of three novellas – plus the original ”Ender's Game” – that journey into the origins and the destiny of one Ender Wiggin.

”The Polish Boy” begins in the years between the first two Bugger Wars when the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. In John Paul Wiggin – the future father of Ender – they believe they may have found their man. Or boy.

In ”Teacher's Pest” – a novella written especially for this collection – a brilliant but insufferably arrogant John Paul Wiggin, now an American university student, matches wits with an equally brilliant graduate student named Theresa Brown.

It is many years since the end of the Bugger War in ”The Investment Counselor.” Ender's reputation as a hero and savior has suffered a horrible reversal. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive – until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xenocide.

Also reprinted here is the original landmark novella, ”Ender's Game,” which first appeared in 1977.

Fully illustrated, First Meetings is Orson Scot Card writing at the height of his considerable powers about his most compelling character.

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Science FictionShort Stories
Release date: 2002

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Orson Scott Card

Orson Scott Card

Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.

Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

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Card’s stories often revolve around young protagonists placed in impossible moral situations—characters like Ender Wiggin, whose tactical genius hides a tortured conscience. Rather than romanticizing heroism, Card leans into the consequences of power, especially when it’s given to children. His work blends emotional depth with high-stakes storytelling, and he’s known for his skill in portraying complex interpersonal dynamics, particularly within families and communities.

He is one of the few authors to win both the Hugo and Nebula Awards two years in a row—first for Ender’s Game and then for Speaker for the Dead—an achievement that reflects both critical acclaim and cultural resonance. But even beyond the Enderverse, Card has ventured into historical fiction, fantasy (The Tales of Alvin Maker), and even religious commentary, always writing with a voice that challenges, provokes, and invites reflection.

Card’s influence in science fiction is undeniable, but his writing often resists the genre’s traditional boundaries. His characters are rarely just heroes or villains—they're people shaped by trauma, faith, and moral ambiguity. That willingness to dig beneath the surface has drawn both admiration and controversy, making his career one of the most talked-about in modern speculative fiction.

In one interview, Card remarked, “Every person is the center of their own story.” It's a philosophy that underpins much of his work—whether he's writing about a child commander in deep space or a young visionary reshaping early America. For readers willing to grapple with big questions, Card’s books don’t offer easy answers—just the kind that stay with you.

Ender

The Ender's Game Series (or Ender Series), a series of science fiction books by Orson Scott Card.

Ender consists of four primary books, and includes three additional books that complement the series but are not considered mandatory reads. The current recommended reading order for the series is provided below.

Main series Enderverse

Ender's Game (Ender #1)
★ 8.80 / 75
Speaker for the Dead (Ender #2)
★ 8.16 / 33
Xenocide (Ender #3)
★ 7.52 / 19
Children of the Mind (Ender #4)
★ 7.00 / 12
First Meetings (Ender)
★ 6.00 / 3
A War of Gifts (Ender)
★ 5.00 / 2
Ender in Exile (Ender)
★ 6.66 / 3


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