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Aenir

About the Book

The dreamworld Aenir is not a safe place. One wrong step can lead to danger, entrapment... or death.

Tal and Milla must fight their way through this shifting landscape. They are searching for the Codex, a strange and magical object that will decide the fate of their worlds. Many creatures stand in their way – from the cloud-flesh Storm Shepherds to a swarm of venomous Waspwyrms to a horrifying figure named Hazror.

Tal and Milla cannot leave Aenir without the Codex. But finding it might endanger them more than they’ve ever dreamed...

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Garth Nix

In Garth Nix’s worlds, the dead rarely stay quiet, magic obeys ancient and perilous rules, and courage often looks like a teenager holding a bell, a sword, and the weight of two realms. Best known for the Old Kingdom series, Nix has carved out a space in fantasy literature that hums with mythic resonance and emotional…

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